I’ve started looking at creating a multiplayer browser based RTS game. To do this I’ve looked in using node.js and socket.io for server connections. I’ve made some small games for testing and it’s really cool having multiplayer in games. It opens up a lot of possibilities to what you can have in your games. There’s lots of people here who are making HTML5 games and this is a cool tool to have at your disposal.
Has anybody used node.js/socket.io before for games and have any tips using them? Also, has anybody here had experience with adding predicition or other techniques to their games to minimize visible latency?
Two small games I’ve made that use node.js and socket.io are here They’re rough as hell.