Game Design, BS | Fitchburg State University

The major in Game Design – the first of its kind in a public institution in the Northeast – seeks to make the methods and tools of game design and development accessible to everyone.

Laserface – Blow up the city and cause destruction with the LASER on your FACE. You’re LASERFACE.

Outerworld Image – Outerworld Image is a surreal, meditative photography game. Walk around a neon planet, taking photos at your leisure that can be saved and shared, while listening to some calming music and not thinking about the end of the world. Created by five students in a semester.

Friender Bender – A local-multiplayer sabotage driving game. Up to 4 players take turns controlling 1 car, avoiding obstacles and navigating 2 increasingly crazy courses. If the player crashes while driving, they lose a life. If they lose all of their lives, they’re eliminated. The last player left driving is the winner!

Legend of the Dungeon – An adventure game with 8 fully explorable dungeons and bosses.

Dab Revo – A freestyle dancing game with rhythm game roots. Think you’re too cool for this game? Well you’re not… We like fun!

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Program Overview

We strive to produce strong game creators with robust skill sets, able to work independently or in productive teams to create powerful, thought-provoking games with solid gameplay mechanics, unified aesthetics, and engaging stories.

Students learn core concepts of game design, foundations of visual art, and fundamentals of game logic and programming. They learn to design games by creative brainstorming, problem-solving, iterating, and focusing on the player. They learn to develop artistic concepts into fully realized 2D and 3D art assets based on solid research and art foundations.

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Professor Jeff Warmouth with Game Design students

Students build proficiencies with current software, platforms, hardware, programming languages, and anticipate learning new tools as needed. They are eager to explore the problems and possibilities inherent in new platforms including mobile, VR, augmented reality, or tools not yet imagined.

A game design student working with 3D modeling software

Students learn to consider games through historical, social, aesthetic, and theoretical lenses, and to develop a sense of civic and global responsibility through the study and practice of serious games. They transcend aesthetic, formal, mechanical, and convention limitations to design excellent games with personal vision.

Game design students working in a computer lab

Students develop skills in managing time, resources, and personalities by working towards a common goal with their production teams. They learn to manage, playtest, critique, troubleshoot, and release game projects that create memorable experiences for players. And they promote their achievements in order to expand opportunities for their games and themselves.

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