Game Art & Design Degree (BFA) – Woodbury University

ANIM 100 Animation Principles
This is an introductory studio course in the fundamental principles of animation. Through lecture, demonstration and in-class exercises, the students will study the basic theory and mechanics of the discipline. Students will develop both drawing and observational skills through the creation of simple animations using principles such as squash and stretch, overlap and follow through. Emphasis on the fundamentals of character design, storyboarding, and layout will be studied through the creation of a short animation project. Studio. Prerequisite: None. 3 units Portfolio Project: Students’ final class project and animation test is delivered on a DVD. Supporting art and written material may be included.

ANIM 161 Introduction to Digital Media
This studio course introduces students to the fundamental computer applications and processes used for digital media production. Emphasis on software programs dealing with imaging, drawing and painting, editing, compositing, motion graphics, raster, and vector artwork. Studio. Prerequisite: None.

ANIM 204 Sophomore Studio II: Layout
This is a studio course in the fundamentals of animation layout and pictorial composition as staged environments for animated characters. Topics will include perspective, lighting and tone, issues of style, architectural elements, natural elements, and props as visual storytelling devices. The artist’s statement for the sophomore year Progress Portfolio will be completed in this class. Studio. Prerequisites: FOUN 101, Beginning Drawing; ANIM 203, Sophomore Studio I; and FOUN 104, Drawing Concepts and Composition.

ANIM 211 Storyboarding
This is a studio course in storyboarding for animation. Emphasis is on visual storytelling, story structure, character development, cinematic language, and drawing techniques used in storyboarding. Studio. 3 units. Prerequisites: ANIM 100, Animation Principles.

ANIM 221 Character Design
This course focuses on the examination and exploration of the figure, both nude and clothed, as a reference for creating animated characters, sequential studies, and caricature. Studio. Prerequisite: ANIM 203, Sophomore Studio I: Animation; ANIM 102, Beginning Figure Drawing; or FOUN 105, Introduction to Figure Drawing.

ANIM 340 Visual Development
Students examine and explore composition, lighting, color, style, character design, and various painting techniques as components of animation development and visual storytelling. Emphasis is placed on techniques used by professional development artists and illustrators in the animation industry. Prerequisites: ANIM 221, Character Animation; ANIM 204, Sophomore Studio II: Layout.

ANIM 430 Figure Drawing Workshop
An advanced figure-drawing course with a focus on linear technique including use of one minute poses. Emphasis on continuing refinement of anatomical knowledge combined with use of line, modeling in light and composition to develop an expressive and personal style. This course is designed to support students in the development of a professional portfolio that meets studio standards. Studio, Prerequisites: ANIM 102 Beginning Figure or FOUN 105 Introduction to Figure Drawing

GDES 107 Digital Practice
This is an introductory course in the fundamentals of digital technology, including their roles in the creation, reproduction, and distribution of visual messages. Students will study major drawing and imaging software used in the graphic design industry. Students will also become familiar with digital tools and terminology as they apply to creative visual communication. Studio. 3 units. Prerequisites: None.

FILM 104 Sound Design
This studio course introduces the students to audio concepts, recording techniques, mixing and playback methodologies and software. The emphasis is concept design and audio composition via pre and post production processes of mixing audio tracks for the Animation, Game or Film student.

FILM 200 Screenwriting
This course explores the process of writing a narrative script through lectures, screenings, readings, Filmmaking 2016-2017 Course Catalog 182 in-class writing exercises, in-class workshops, and, of course, a lot of outside writing. Students take an idea and develop it into both a detailed treatment and a short film script. Class emphasis is on the student’s own work, as well as on the development of the technique and craft necessary to shape that work. Students will learn Final Draft and study the leading screenwriting gurus of the day. Lecture. Prerequisite: WRIT 111, Academic Writing I. Open to all majors.

FOUN 101 Beginning Drawing
This is a fundamental course in freehand observational drawing. Various media and methods are introduced to develop perceptual and technical drawing skills. Through in-class projects and outside sketchbook practice, students study line, shape, form, proportion, perspective, and tone with an emphasis on spatial relationships and the effects of light on form. Drawing and composition are also studied as an opportunity to express conceptual content in individual design processes.

FOUN 102 Design and Composition
This course introduces students to the elements and principles of design and to the processes of design thinking. Formal visual properties of line, shape, form, pattern, value, texture, and sequence are studied in their relationship to content and compositional organizing systems. Studio exercises using various media explore concepts of balance, harmony, repetition, rhythm, scale, and time in two, three, and four-dimensional organizations. Emphasis is placed on developing creative design concepts, gaining practical problem-solving skills, and communicating project solutions visually and verbally. Examples of historical and professional art and design are presented so that students may recognize their influence on contemporary design and to relate their own design efforts to a larger cultural context.

FOUN 104 Drawing Concepts & Composition
This course builds on the direct observational drawing skills gained in FOUN 101 Beginning Drawing. Color media and a variety of subjects including life models and exterior environments are explored through in-class projects and outside sketchbook practice. Emphases are placed on developing individual expressive sketch techniques, bringing a point of view to the drawing experience, and realizing the visionary opportunities for drawing in the innovative practice of art and design processes. The work of professional artists and designers is studied to provide additional context for this investigation.

FOUN 105 Introduction to Figure Drawing
Building on the observational drawing skills and methods gained in FOUN 101 Beginning Drawing, students in this course gain a practical understanding of the rhythms, proportions, movement, character, and anatomical structure of the human form. Through in-class study and outside sketchbook practice, additional emphasis is placed on developing the ability to visualize and adapt the human form for use in their design and related disciplines.

TECH 101 Technology and Culture I
This is a foundation course composed of introductory modules focused on the history and development of technology. Technology is a pervasive presence in our lives, impacting the way we work, create, interact, and share ideas. We utilize technologies every day from across a variety of time periods, yet contemporary views of technology are largely ahistorical. This course asks students to look more critically at technology, examining key elements of technological development across various historical eras. Why do certain technologies take hold, while others fail? What historical, market, and cultural forces contribute to these outcomes? How do technologies catalyze cultural transformation, and what are the potential consequences of such change? How has the rise of computing impacted the world, and how does this era differ from previous technological developments? Students will complete regular writing assignments, culminating in a semester research paper. Lecture. 2 units.

TECH 103 Media Technology Lecture Series
The Media Technology Lecture Series features practitioners from a wide range of creative and scientific fields, all of whom incorporate technology at the core of their professional inquiry. Open to the entire Woodbury community, this course aims to foster dialogue around the increasing role of technology in society, its application across a diverse range of professional practices, the resulting explosion of creative and expressive modes of production, and the ethical and moral dilemmas that have emerged as technology has evolved. Lecture, Prerequisites: None

 

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