In this course to make efficient use of time we focus on the core tools that are more useful for a beginner
to utilise. Making learning less daunting and faster so you can practice the essential techniques right away.
Starting with creating and modifying basic primitive shapes, you will then cover in more detail:
Customising The UI: Setting up the user interface and applying materials to 3d objects
Slate Material Editor: Applying colours to your 3D models
Edit Poly Modifier: How to extrude, bevel, cut, connect, chamfer, bridge, inset and weld your models
FFD modifier: Bend, Twist and deform 3D shapes
Splines: Create more curved geometry and lathe a vase shape
Practice exercises are included to keep you challenged and inspired and your can show work in progress,
finished work and ask questions for professional feedback.
Part: 2 Modelling A Diorama: Cottage In The Woods
For this section we have picked a wooden house in the woods a perfect place to put your new modelling
skills to the test. Here you can follow the tutorial or adapt it and create your own cartoon scene.
This course is perfect for game art beginners or those wanting to learn the foundations of 3d modelling
in a fun and effective way with professional guidance! Being familiar with the basic Viewports and navigation
is needed before starting the course. (these videos are all contained within 3ds max)
Please Note: We do not go through UVW unwrapping in 3Ds max and texturing in Photoshop
during this course.