College of the North Atlantic – Program (Video Game Art & Design)

CODE
TITLE
Hrs/wk
Semester 1
 
Cr
Le
La
CM1100close
Writing Essentials
3
3
1

GD1130close
Game Design Theory
3
3
0

HY1120close
Prehistory to Renaissance
3
2
2

PY1150close
Photography
3
2
2

VA1110close
Drawing Methods & Media
3
2
2

VA1115close
2D Design
2
1
2

VA1400close
Colour Theory
3
2
2

 
 
 
 
 

Semester 2
 
Cr
Le
La
CM1521close
Writing for the Arts
3
3
0

GD1120close
Storytelling in Games I
3
3
0

GD1140close
Serious Games Theory
3
3
0

HY1130close
Renaissance to 20th Century
3
2
2

VA1120close
Digital Imaging
3
2
2

VA1140close
Figure Drawing
3
2
2

VA1170close
3D Design
3
2
2

 
 
 
 
 

Semester 3
 
Cr
Le
La
CM2200close
Oral Communications
2
2
0

GD1150close
Game & Level Design I
4
3
2

GD1160close
Art for Games I
4
3
3

GD1170close
Sound Design for Games
3
2
2

GD1180close
Game Industry Professionalism
3
3
0

Elective*
 
3
3
3

 
 
 
 
 

Semester 4
 
Cr
Le
La
CM1400close
Technical Report Writing I
3
3
0

GD1600close
Business of Game Development
3
3
0

GD2110close
Game & Level Design II
4
3
2

GD2121close
Art for Games II
4
3
3

GD2130close
Storytelling in Games II
3
2
2

Elective*
 
3
3
0

 
 
 
 
 

Semester 5
(Intersession)
Cr
Le
La
GD2140close
Game & Level Design III
4
6
6

GD2150close
Art for Games III
3
4
4

GD2160close
QA & Playtesting for Games
2
4
0

 

Intersession hours are actual and will not be adjusted.

 
 
 
 
 

Semester 6
 
Cr
Le
La
GD3100close
Game & Level Design IV
4
3
3

GD3110close
Art for Games IV
4
3
3

GD3120close
3D Game Character Design
4
3
3

GD3130close
Visual Narrative for Games
3
2
2

EP1100close
Entrepreneurial Studies
4
3
2

 
 
 
 
 

Semester 7
 
Cr
Le
La
GD3140close
Game & Level Design V
4
3
2

GD3150close
Interactive Storytelling
3
3
0

GD3160close
Portfolio for the Game Industry
3
2
2

GD3170close
Art for Games V
4
3
2

GD3190close
VR & AR in Games & Simulation
3
2
2

 
 
 
 
 

Semester 8
(Intersession)
Cr
Le
La
GD3180close
Game Design Capstone Project
7
8
16

 

Intersession hours are actual and will not be adjusted.

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