Taming

Disambig.png This article is about the process of taming a creature. For the uses of a tamed creature, see Domestication.

How to Tame a Dinosaur Creatures on the island can be tamed and used for respective purposes. Uses for tame animals include riding, detail transportation, storage, hunting, harvest, resource production, and defending place while you are offline. Items placed in a tame creature ‘s stock normally take much longer to spoil than they would otherwise .

Taming Basics

Knock-out Taming ( KO )

Non-Violent Taming ( NV )

Most of the creatures below can be tamed non-violently. Diplodocus can be tamed with both methods.

Reading: Taming

    • For all other  Ghillie Armor is recommended.
    • If touched during the taming process,  Gigantopithecus and  Manta will attack and  Mesopithecus will run.
    •  Diplodocus wants to play with you and shoves you around.
    • You need to have  Bug Repellant applied to yourself to tame an  Araneo,  Arthropluera, or  Onyc and can be helpful to tame the  Dung Beetle and  Manta, as these creatures are aggressive and will otherwise attack you on sight or on being touched.
    •  Ichthyosaurus,  Lystrosaurus and  Moschops can be touched without penalty, and will not attack you under any circumstance.
  1. Wait for the creature to become hungry enough up to roughly 90% of its hunger ex:36000-40000 to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
  2. Repeat this process until the taming bar is filled.

eminence that the first exemplify of food you feed to the animal is akin to knocking it unconscious with a crimson domesticate – it binds the domesticate to the Survivor ( or their tribe ) and the animal ‘s starve will begin decreasing. At this point – the tame potency and taming advance will not begin to diminish unless the creature starts taking damage ( i.e. enters combat or starts dying of starvation ). The initial delay between the first and second feedings compared to all subsequent feedings is besides greater. once fed a second fourth dimension, advance will begin to reset if you take excessively long to feed. Moving besides far aside before a irregular fertilize will besides un-bind the tame – resetting everything ( although its food may take a few moments to update ). As with violent tames, you can bulk-feed a crave animal with an approximately 5-10 second delay between feedings. Due to the complete reset if you move excessively far away and the fact most long-duration non-violent tames do n’t have sufficient food to be substantially starved : this trick is only actually helpful for taming skittish Ichthys or monkeys .

singular Non-Violent domesticate

Some dinos must be tamed with singular methods .
With the exception of Hyaenodon, Liopleurodon, Phoenix, and Troodon, they besides follow the same serve in waiting to become athirst enough to eat again. * =  Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.

pisces Basket Non-Violent Taming

For more details, visit  Fish Basket With insertion to Aberration, it is possible to tame sealed aquatic creatures using fish Basket ( which must be learned in Aberration map to utilize in other maps ). While it requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in judgment it has a sealed life while being trapped ; letting it “ thwart ” to zero will kill them. Creatures that have been tamed using the fish Basket are considered force-tamed and do n’t behave normally .

temp domesticate

Some creatures can be considered “ temporarily tamed/commandable ” ( but not in full irregular tame like Liopleurodon or Titan ), but either does not show up as share of the kin ( still rendered as wild ), or are only interact-able as survivor .

Turret Taming

For certain creatures, such as the Titanosaur, Rock Elemental, Karkinos and Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are fast, one may have to mount said gun enclosure upon a platform saddle, normally the Bronto Platform Saddle, Paracer Platform Saddle, or Quetz Platform Saddle, or utilizing Unassembled TEK Hover Skiff (Genesis: Part 1). The most efficient weapon is the Cannon, as it ‘s torpor-to-damage proportion will be the highest. Although you can besides use the Rocket Launcher on Rock Elemental, and the Catapult Turret on the Karkinos. Although related, Rubble Golem ca n’t be tamed. * = Tamed  Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.

Raise-only Taming

due to the nature of these creatures, they can not be tamed as adults unlike most other creatures. In club to ‘tame ‘ the said creatures, they have to be raised from give birth. Following creatures can only be tamed from parentage .

Craft-only tame

Three Creatures can only be “ crafted ” quite than through regular domesticate, through acquisition of its Blueprint, or crafted as grade 1 ( or 51 for the Mek ) at either a City Terminal or Tek Replicator within Extinction.
In the font of both Enforcer and Scout, these can both be found roaming around the Sanctuary. Destroying them will drop Blueprints related to their flush, possibly ranging from Primitive to Ascendant based on their grade, with random share of stats.
In the encase of the Mek, these can be crafted with a Level 51 Engram. They entirely come out as Level 51 and unlike the Enforcer, these can not level up. Better grade, higher flat Mek Blueprints can occasionally be obtained either from Hard or Legendary Orbital Supply Drops .

Mega Mek Taming

Extinction DLC.jpg This section is about content exclusive to the DLC : Extinction

The Mega Mek is assembled by using a M.O.M.I. to combine four Meks. however, it can only be properly used during the Alpha King Titan boss fight, so you need to assemble the Mega Mek only in the bearing of the Alpha King Titan .

Titan Taming

This section is about content exclusive to the DLC : Extinction

3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a indicate sequence. Each Titan is unlike at where the corruption exist, and frankincense requires different scheme to eliminate the corruption. All Corrupt tumors found at its body always take one price per murder, which makes high price ranged pointless. Rather, utilizing rapid-firing ranged like Assault Rifle or creatures like Velonasaur will help. Based on how much damage it takes, the titan type when tame will change, each with higher stat. These are denoted as its prefix when it is beginning tamed .

  • Alpha = Taken less than ?? HP loss
  • Beta = Taken between ?? and ?? HP loss
  • Gamma = Taken between ?? and ?? HP loss
  • None = Kill it

Eerie Taming

Logo Mobile.svg This section is about a feature exclusively available on Mobile

Eerie Creatures can not be tamed by default option at where its originated from. To be able to obtain such creatures, its animal Implant ( Mobile ) must be removed from its inventory after killing it and revived at Obelisk or Revival Platform before it can be tamed as per normal like every other creature, assuming they can be tamed.

Taming potency

The taming potency indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming rush of the dinosaur. The initial tone down potency is 100 %, and decreases whenever the creature eats the food left in its armory or takes wrong while unconscious mind. Taming effectiveness decay is reciprocal cross, meaning that the lower it is, the less it drops. Basically the formula is TE = 1 / ( 1 + [number of food eaten] + [damage taken]), with some extra burden multipliers, depending on the species and kind of food. [ 1 ] Feeding a creature their preferred food will not only tame them faster, but besides reward you with a higher domesticate potency percentage. Most creatures besides have a favored Kibble, which will be the fastest taming food while only slightly decreasing the domesticate effectiveness. ( slope note : efficiency is not a synonym for effectiveness. The efficiency ( how economical a method is ) is not taken into score for the tame effectiveness. )

  • In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is still not born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.
  • In the case of  Bloodstalker, Taming effectiveness always starts at 30% regardless. Instead of decreasing, letting it feast on tamed creatures and killing it actually increases its effectiveness, and will never drop once it is raised.

effect of the Taming Effectiveness

Taming Effectiveness ( TE ) determines the total of bonus levels that a animal will gain upon completion of the domesticate. Each level is another point in a particular skill. These bonus levels are considered “ angry levels ” for the purposes of post-tame level-ups ( e.g. +4 % per level refers to 4 % of the post-tame rate ) and breed, and then maximize Taming Effectiveness is full of life for procuring the best creatures.

At 100 % Taming Effectiveness, a creature will get 50 % of its violent horizontal surface as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness ( so 50 % TE is 25 % bonus levels ). Where L is the creature Wild Level, the come of bonus levels is L × TE / 2 ( rounded down ). For exemplar : a level 90 Rex with a taming potency of 85 % will get 90 × 85 % / 2 = 38.25 → 38 bonus levels. With a utmost crazy level of 150 and a maximum tame effectiveness of 99.9 % for all creatures that have to eat at least once ( animal such as the Troodon and Pegomastax retain 100 % ascribable to not technically “ eating ” ) – the maximal sum of bonus levels you can achieve is 150 × 99.9 % / 2 → 74 ( rounded ), for a full flush of 224. In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness – e.g. the Rex has 17.6 % multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses ( e.g. the Rex besides has a +7 % linear bonus ). As an away, the linear bonuses are unaffected by Taming Effectiveness. similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the king as an case again, the full 17.6 % multiplier is lone achieved with 100 % Taming Effectiveness. At alone 50 % TE, you will merely get 8.8 % bonus melee damage. Use the external tame calculators to know which method acting is more cost/effective for your situation. When breeding, newborns are considered to have 100 % Taming Effectiveness careless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why breed creatures will frequently have higher melee or food stats than either of their parents. { | class= ” wikitable sortable ” ! food ! Food-Value [ 2 ] ! data-sort-type= ” total ” | Taming Speed [ 3 ] ! Taming Effectiveness [ 4 ] ! Used To Tame |- | Broth of Enlightenment | 20 | data-sort-value= ” 50 ” |50x Speed [ 5 ] | ★★★★★ | Arthropluera |- | Rare Flower | 60 | 25.1x Speed | ★★★★★ | Microraptor |- | Raw Mutton | 50 | 7.5x Speed | ★★★★☆ | Carnivores |- | 50 Black Pearls | 1500 | 6.6x Speed | ★★★★★ | Tusoteuthis [ 6 ] |- | Preferred Kibble | 80 | 5x Speed | ★★★★★ | All kibble tames, except those listed below. This does not apply after the Homestead update on personal computer and Console. |- | Kibble ( Archaeopteryx Egg ) | 120 | 3.33x Speed | ★★★★★ | Diplocaulus |- | Kibble ( Carbonemys Egg ) | 53 | 7.55x Speed | ★★★★★ | Brontosaurus |- | Kibble ( Lystrosaurus Egg ) | 53 | 5.2x Speed | ★★★★★ | Diplodocus |- | Kibble ( Mantis Egg ) | 20 | 20x Speed | ★★★★★ | Rock Elemental |- | Kibble ( Megalosaurus Egg ) | 120 | 3.33x Speed | ★★★★★ | Therizinosaur |- | Kibble ( Moschops Egg ) | 53 | 7.55x Speed | ★★★★★ | Purlovia |- | Kibble ( Oviraptor Egg ) | 135 | 2.96x Speed | ★★★★★ | Megalosaurus |- | Kibble ( Pelagornis Egg ) | 25 | 16x Speed | ★★★★★ | Archaeopteryx |- | Kibble ( Quetzal Egg ) | 80 | 6.875x Speed | ★★★★★ | Mosasaurus, Giganotosaurus ( 5x accelerate ) |- | Kibble ( Tapejara Egg ) | 120 | 3.3x Speed | ★★★★★ | Kaprosuchus |- | Kibble ( Terror Bird Egg ) | 53 | 7.5x Speed | ★★★★★ | Woolly Rhinoceros |- | Kibble ( Titanoboa Egg ) | 80 | 3.75x Speed | ★★★★★ | Gigantopithecus, Dunkleosteus, Thylacoleo ( 5x accelerate ) |- | Kibble ( Therizinosaurus Egg ) | 320 | 1.56x Speed | ★★★★★ | Basilosaurus |- | Giant Bee Honey |80 |4.9x Speed |★★★★☆ | Dire Bear |- | Rare Flower | 35 | 4.55x Speed [ 5 ] | ★★★★★ | Lystrosaurus |- | Bio Toxin |45 |4.46x Speed |★★★★★ | Electrophorus |- | Large Animal Feces | 37.5 | 4.27x Speed [ 5 ] | ★★★★★ | Dung Beetle |- | Cooked Lamb Chop | 50 | 4x Speed | ★★★★★ | Carnivores |- | Giant Bee Honey |80 |3.72x Speed |★★★☆☆ | Megatherium |- | Raw Prime Meat | 50 | data-sort-value= ” 3 ” | 3x Speed | ★★★☆☆ | Carnivores |- | Raw Prime Fish Meat | 25 | 2.4x Speed [ 5 ] | ★★★☆☆ | Carnivores |- | Rare Flower | 75 | 2x Speed | ★★★☆☆ | Giant Queen Bee |- | Spoiled Meat | 50 | 2x Speed | ★★★☆☆ | Araneo, Arthropluera, Dung Beetle, Pulmonoscorpius and Vulture |- | Cooked Prime Meat / Prime Meat Jerky | 50 | 1.5x Speed | ★★☆☆☆ | Carnivores |- | Rare Mushroom | 75 | 1.3x Speed | ★★☆☆☆ | Procoptodon |- | Beer Jar | 45 | 1x Speed | ★★★★★ | Chalicotherium |- | Stimberry | -15 | ? | ☆☆☆☆☆ | Chalicotherium |- | Raw Meat | 50 | 1x Speed | ★☆☆☆☆ | Carnivores |- | Cooked Meat / Cooked Meat Jerky | 25 | 1x Speed | ☆☆☆☆☆ | Carnivores |- | Crops | 40 | 1x Speed | ★★☆☆☆ | Herbivores |- | Chitin | 50 | 1x Speed | ★☆☆☆☆ | Archaeopteryx |- | Mejoberry | 30 | 1x Speed | ★☆☆☆☆ | Herbivores |- | Sulfur | 25 | 1x Speed | ★☆☆☆☆ | Rock Elemental |- | other Berries | 20 | 1x Speed | ☆☆☆☆☆ | Herbivores |- | Plant Species X Seed | 50 | 1x Speed | ☆☆☆☆☆ | Procoptodon |- | AnglerGel | 24 | 1x Speed | data-sort-value= ” 1 ” | N/A [ 7 ] | Manta |- | Sweet Vegetable Cake | 20 | 1x Speed | N/A [ 7 ] | Ovis |- | Sweet Vegetable Cake | 500 | 1x Speed | N/A [ 7 ] | Achatina |- | Giant Bee Honey |300 |1x Speed |N/A [ 7 ] | Roll Rat |- | Giant Bee Honey |200 |1x Speed |N/A [ 7 ] | Liopleurodon |- | Deathworm Horn |300 |1x Speed |N/A [ 7 ] | Mantis |- | Woolly Rhino Horn |200 |1x Speed |N/A [ 7 ] | Mantis |- | Raw Fish Meat | 25 | 0.8x Speed [ 5 ] | ☆☆☆☆☆ | Carnivores |- | Cooked Fish Meat | 12 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |- | Cooked Prime Fish Meat | 25 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |- | other Kibble | 80 | 0.66x Speed | ☆☆☆☆☆ | Anything other than the animal that prefers the type of Kibble. |- | Stone | 50 | 0.14x Speed | ★☆☆☆☆ | Rock Elemental |- | Giganotosaurus Egg | 300 | ? | ★★★★★ | Oviraptor |- | Fertilized Giganotosaurus Egg |900 | ? |★★★★★ | Titanoboa |- | Rock Drake Egg | 262.5 | ? | ★★★★★ | Basilisk |- | Magmasaur Egg | 262.5 | ? | ★★★★★ | Basilisk |- | Plant Species Z Seed |75 | ? |★★★★★ | Bulbdog, Glowtail, Featherlight, and Shinehorn |- | Dead Fish |N/A | ? |☆☆☆☆☆ | Otter and Hesperornis |- | }

  1. Calculation of the taming effectiveness
  2. note that the food values depend on the combination of food and animal, but most creatures share the same value for a specific food. Exceptions apply specially to the prefer food of a creature .
  3. Taming travel rapidly is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline ( normally Raw Meat or other Berries ) .
  4. Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest .
  5. 5.0 5.1 5.2 5.3 5.4 Estimated .
  6. note that this is compared to 20 Raw Meat, preferably than 1 raw Meat .
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 This is the only valid food item for this tone down .

Dino Level and Stats

Spawn level 1-150 (official servers)
Taming effectiveness bonus levels +0-50% of spawn level (+74 max)
Max level increase after taming +88
  • Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
    •  Wyvern and  Rock Drake – 5 to 190
    • Specific event creatures like  GachaClaus – 50 to 90
    • All Corrupted Creatures – 1 to 500+ (If spawned from  Orbital Supply Drop (Extinction) or  Element Node , depending on difficulty.)
    • All Tek Creatures – 20% higher level (6 to 180)
    • All Titans – 1500 to 2350
    •  Jerboa,  Leedsichthys, and  Alpha Leedsichthys – 1 (ignores difficulty setting)
  • For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
  • Any animal, once tamed, can be leveled up manually up to 88 times (Except for Titans and  Mek). This means if you tame a level 1 animal, it will cap at level 89 and not level up anymore, but an animal tamed at level 30 may reach level 118.
  • Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
  • Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as  Phiomias.
  • Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for ‘end game’ hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server’s cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
  • Which improvements are desirable will depend on the animal’s species and intended use. For instance, it is usually pointless to level up melee damage on a  Parasaur intended as a pack animal, while this may be the most important stat for a hunting  Raptor or a siege  Rex.
  • The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
  • Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it’s a good idea to sit on a dino while AFK.
    • Tamed creatures in a  Cryopod receive more passive XP.
  • The max dino level (without breeding) after taming and leveling is 312 on an official or non-modded server (i.e. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this rule:
    • Tek creatures – As stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and up to 88 levels after taming, making their max possible level 349 outside of breeding.
    • Reaper Kings – Queens spawn at a maximum level of 150, but their offspring can receive up to 75 additional levels during pregnancy and another 88 once matured, making their max level 313.
    • Enforcers and Scouts – Spawn naturally up to level 150 and can receive an addition 88 levels after being assembled, making their max level 238.
    • Deinonychus – Eggs naturally spawn up to 150 and can receive an additional 88 levels after maturation, making their max level 238 outside of breeding.
    • Wyverns and Rock Drakes – Eggs can spawn naturally up to 190 and can receive an additional 88 levels after maturation, making their max level 278.

Taming Hints

  • One  Narcoberry will increase an animal’s  Torpor by 7.5. One  Narcotic increases  Torpor by 40. A  Tranquilizer Arrow fired by an ordinary bow will increase  Torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
  • To feed  Narcotics or  Narcoberries, use the EY, Triangle. -> R2/RT not triangle/Y
  • In an emergency, if you run out of  Narcotics and  Narcoberries, you can punch or  Slingshot the animal in the head to keep it unconscious, or shoot it with a  Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren’t careful.
  • Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
  • An unconscious animal will remain unconscious until the  Torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal’s inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
  • Different animals lose  Torpor at different rates (for example, a  Spino loses  Torpor very quickly) and because taming takes longer for higher levels, more  Narcotics are needed.
  • Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
    • An unconscious creature proves an appetising meal for smaller carnivores that may not even attack when said creature is conscious; be vigilant defending your tame as even a small group of Dilophosaur can quickly ruin a Quetzal tame.
  • Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
  • If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature’s food is maxed out. This only works on carnivores.
  • If your tame gets hit you can let it wake up to reset the taming effectiveness.
  • During Valentines Day event,  Box o’ Chocolates can be used to quickly knock 40% off taming progress of any knockout tames. However, these can only be used once per wild unconscious creature.
  • If you are taming a lot of creature, utilize the taming list to keep track of unconscious tameable dino to check how long before their torpidity runs out, or how long to taming it.
  • In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the respective Creature to provide taming values for that Creature.

For Carnivores

template : detail tilt

For Herbivores

  • Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus – you should set aside a lot of time for taming herbivores, particularly if you’ve got your eye on a high leveled one.
  • Herbivores will eat  Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
  • Herbivores will not voluntarily eat  Narcoberries.
  • Unlike with tamed dinos where  Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased – causing them to wake up sooner. However, herbivores will eat a  Stimberry if there is no other food in their inventory. Although  Stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the  Stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.

For Most Creatures

  • Most creatures have a preferred  Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you can find how to make each type  Kibble here
  • Kibbles make taming 5 times faster for every creature that prefers one except for  Brontos, which are tamed 8 times faster using kibbles.
  • New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
    • This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are  Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will almost always require their preferred kibble, and even then, may still take a considerable amount of time and  Narcotics to keep asleep. For example, taming a level 150  Doedicurus on official settings would take 34 kibble and 130  Narcotics, and would still take 1 hour and 42 minutes. If one were to try and tame and same  Doedicurus using normal berries, it would require nearly 700 berries and almost 900  Narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
  • A  Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled  Cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
  • If the player has access to  Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
  • Due to the amount of food some creatures need to eat in order to be tamed, there are some animals that, even with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such as the ARK: Evolution Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the  Woolly Rhino, which can only reach a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
    • There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the  Basilisk. These creatures can only hit maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.

Speeding up starve taming with Battle Tartare This method is no longer effective. There are ways to speed up taming using Battle Tartare. however its not an easy technique, and you need to be mindful of respective things :

Taming table

These tables give an overview of the want resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a beginning impression on the need resources and to compare to early creatures and so are only for a level 30 creature, fed with the standard food ( i.e. Mejoberry for Herbivores and Raw Meat for Carnivores ). For the Tranq Arrow total it is assumed they hit the body, if there are no early annotations, using a Crossbow. Targeting the capitulum is more effective for most creatures. For extra information on the food and time needed for each creature, visit their person pages, as the need resources vary largely depend on the degree and used food. note that the values are for optimum cases, always bring extra supplies !
For a level-dependent count of resources needed, try an external domesticate calculator.

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Herbivore Taming Table ( Level 30 )

class=”wikitable sortable” style=”text-align: center”

class= ” wikitable sortable ” style= ” text-align : center ” * These tames ride on the musician ‘s shoulder .

* * Number of tranq arrows shot by a 100 % crossbow .

carnivore Taming Table ( Level 30 )

* These tames ride on the player ‘s shoulder. * * The Dung Beetle is not a carnivore but prefers Spoiled kernel after it is tamed. * * * Number of Tranquilizer Arrows shoot by a 100 % Crossbow waiting 5 seconds in between shots to apply all the “ over time Torpor “ .

Untamable

not all creatures can be tamed. Most creatures that are tamable through certain ways have the prefix “ angry ” following to their name. Untamable violent creatures do not have such prefix.

The pursuit creatures are presently not tamable except by habit of the forcetame control.

  • 1 = Some bosses can spawn in tamed during the Survive the Ark mission.
  • 2 = Whilst a Ferox (Large) is spawned in tamed by feeding a  Ferox some  Element, Taming technically isn’t possible due to it being considered a different creature.
  • 3 = Force-taming a  Nameless will cause it to burrow underground, de-registering its existence, making it the only creature to be untamable by even command means without system abnormalities (e.g: Crashing).

Taming Calculators

See Apps for a list of taming-calculators .

References

source : https://thaitrungkien.com
Category : Tutorial

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